Good questions

Everything you'd ask before hitting deploy.

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Good questions

Everything you'd ask before hitting deploy.

Rough guide: 2–4GB is plenty for a vanilla or light-plugin server with a handful of friends, and 6–8GB is the sweet spot for most modpacks and small SMPs. (10GB and 12GB are unavailable at the moment while we add capacity.) Not sure? Start smaller — you can upgrade in seconds and we prorate the difference.
Yep. Monthly is pay-as-you-go at the flat $2.80/GB rate. Quarterly knocks 5% off and annual takes 15% off the total. Whichever you pick becomes a subscription that renews itself at that same rate, so you never lose a server to a forgotten invoice. You can change cycles at renewal, and there's no lock-in — cancel whenever.
Absolutely. Pick Paper, Fabric, NeoForge, Forge or Vanilla in the configurator and we install it for you — plus one-click installs from CurseForge and Modrinth. You've got full file access through the panel and SFTP, so anything you can run on Java, you can run here.
Every node sits behind always-on DDoS filtering with over 1Tbps of mitigation capacity. Attacks get scrubbed before they reach you, so your players stay connected while the noise gets dropped at the edge.
Germany. Every node runs from a German datacentre, which puts you dead-centre in Europe — most players in Germany, France, the Netherlands, Poland, Italy and the UK land somewhere around 10–30ms. Eastern Europe and Scandinavia are typically under 50ms. If your group is mostly North American you'll be looking at roughly 100–120ms, which is playable for survival and building but noticeable in PvP, so bear that in mind before you buy.
A Ryzen 9 7950X3D — Zen 4, 4.2GHz base, 5.7GHz boost, and 128MB of 3D V-Cache. That last number is the interesting one: Minecraft’s main game loop is single-threaded and touches the same data every single tick, so an enormous cache and a high clock matter far more than core count. It’s the same reason X3D chips top gaming benchmarks. We also don’t cap your CPU percentage, so your server can grab what it needs when a chunk-generation storm hits. Full disclosure: we run a second, older node on an AMD EPYC 9354P (3.25/3.75GHz) that we use for overflow — your dashboard always shows the exact chip your server is on. And since it’s shared hardware, “uncapped” means uncapped within your slice, not exclusive access to the whole chip.
3GB of NVMe SSD for every GB of RAM, so a 2GB server gets 6GB of storage, 4GB gets 12GB, 6GB gets 18GB and 8GB gets 24GB. There's no separate storage fee and no per-GB overage bill — it just scales with your plan. That's comfortably enough for a big modpack plus its world; if you're running something genuinely enormous, message us before you order and we'll tell you honestly whether it fits.
Yes. Checking out starts a subscription, so your card is charged again at the end of each billing period at exactly the same rate — no surprise price hikes, no "introductory offer" that doubles in month two. Your dashboard shows the next renewal date for every server, and Stripe emails you a receipt each time. One thing to know: a single order can only use one billing cycle, because a subscription has one interval. If you want a monthly server and an annual one, place two orders — they’ll show up side by side on your dashboard and renew independently.
Hit Manage billing on your dashboard. That opens Stripe's own billing portal where you can swap your card, download past invoices, or cancel outright. Cancelling doesn't kill the server on the spot — it runs until the end of the period you've already paid for, then stops. No phone call, no retention script, no "are you sure" maze.
The server is suspended right away, but nothing is deleted. You get a three-week grace period from the due date to sort it out — update your card or pay the outstanding invoice and everything switches back on with your world exactly as you left it. If those three weeks pass unpaid the plan expires, and the suspended server is held for another 30 days before it's permanently deleted. We email you when that clock starts, so you'll have plenty of warning to grab a backup.
Every server gets a free subdomain based on the name you chose — call it mysmp and your friends type mysmp.lavacascade-hosting.com. No port number on the end, because we publish an SRV record alongside it and the Minecraft client picks the port up automatically. It shows up on your dashboard with a copy button the moment the server is built. If someone's network is being awkward about SRV lookups, the raw IP:port is listed there too and works just as well.
Yes — there's a version dropdown right next to the software picker in the configurator, covering everything from the latest release back to 1.12.2. The list adjusts to whatever software you've chosen, because not every combination exists: NeoForge simply has no 1.12.2 build, and Fabric doesn't go back before 1.14. We also match the Java runtime to your version automatically, which is the thing that usually breaks older servers elsewhere — 1.20.5 and newer need Java 21, while 1.16 and older need Java 8. Want a version that isn't listed? Message us before ordering and we'll usually add it.
No. Our nodes sit on unmetered 1 Gbit/s connections — no traffic cap, no overage bill, no throttling past some hidden threshold. Run a 100-player event, or let people pull a 2GB modpack straight off your server; it makes no difference to what you pay. DDoS filtering is included at the datacentre edge as well, rather than being a premium add-on.
Log into your dashboard here on the site and hit Panel password — a fresh one lands in your inbox within a minute. Your servers, worlds and files aren’t touched; only the password changes. Use the reset here rather than the one on the panel itself, since ours is the one that actually sends.
No setup fees, ever, and no contracts. The price you see on the slider is the price you pay. If it's not for you, cancel with a click and you won't be billed again.

Answered? Let's go.

Spin up your server in about a minute, flat $2.80 per GB.